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Last updated:
26 Jun 2026
description
Gamification refers to the use of game-like elements in a non-gaming context, such as in learning. In e-learning, gamification is used to make learning content more engaging and motivating.
Typical elements include point systems, badges, leaderboards, and rewards for achieving learning objectives. Implementing game-like mechanisms increases learner motivation, leading to a higher engagement rate and better learning outcomes.
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