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24.06.2022

Gamification in E-Learning - 8 exciting use cases

Norma Demuro

E-Learning Expert, CEO @ keelearning

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Gamification in e-learning is a particularly effective method for digital knowledge transfer. This article shows what gamification is and how you can reliably use it in the onboarding and further training of your employees.

What is Gamification?

In short: Gamification means applying game-typical elements and methods in a non-game context. The goal is to increase motivation and engagement. These playful elements include, for example, points, badges, leaderboards, challenges, and rewards. They are typically used in games to motivate learners and positively influence their behavior.

This means that you don't apply gamification when playing Monopoly with your family in the evening. But you certainly do when playing against colleagues with a quiz app and answering work-related questions.

Game mechanics like collecting points, completing levels, and reaching high scores increase long-term motivation. Gamification in e-learning uses exactly this dynamic. That is why quiz apps are very popular with companies and academies. Employees learn more easily and sustainably with them.

gamification in e-learning, what does an L&D manager do

Core Elements of Gamification in E-Learning

But what does gamification in e-learning actually look like? Learning content is conveyed through playful elements. For example, through:

Points

A task has been completed, a goal achieved? There are points for that! Points are immediate feedback on learning success and, on top of that, a reward for the learner.

Badges

Recognition made easy: Learning apps offer badges in the form of symbols or icons. Badges are given for special milestones or particularly good learning performance. They also stimulate the reward center and, furthermore, visualize progress.

Leaderboards

Leaderboards or so-called leaderboards compare the performance of learners. Sometimes it takes healthy competition to increase one's own learning motivation.

Challenges and Missions

Challenges and missions tickle the ambition of learners. They offer special tasks or a series of tasks that the learners are to master. This increases learner engagement. These can be individual or team tasks.

Rewards

Rewards motivate. This is also the case with learning. Innovative learning apps allow for rewards in various forms. For example, through virtual goods like power-ups, hints, or premium features. They motivate learners to continue learning. Certificates for completed courses also offer motivation.

Gamification in Companies

So far, so good. Gamification in e-learning can therefore be technically implemented today and offers numerous creative possibilities. But why is this relevant for companies? Using gamification in companies does not just mean being innovative; it also brings significant advantages. We show you eight of them here:

  • Further training made easy: Instead of seeing further training as an arduous “must-do,” it becomes exciting again and makes employees curious.
  • Increased motivation and engagement: Gamification makes learning more entertaining and interesting, which significantly increases learning motivation.
  • Better learning retention: Interactive and playful learning methods increase understanding and “retention.” Employees remember what they have learned better when they are actively involved instead of just being passively “sprinkled” with information.
  • Promoting collaboration: Diverse team modes promote teamwork and cooperation. Multiplayer games or team challenges encourage employees to work together to achieve common goals.
  • Increasing employee retention: An entertaining and enriching further training program results in satisfied and loyal employees. Employees whose professional development is proactively supported are more likely to stay with the company.
  • Individual learning paths: “Gamified” learning platforms make it possible to adjust the learning process individually. Employees learn at their own pace and focus on areas that are particularly relevant to them.
  • Measurable learning progress: Companies track the learning progress of employees more easily through gamified systems. Data and analysis help to assess the success of further training measures and to adjust them if necessary.
  • Creating a learning culture: Gamification contributes to a positive learning culture. It promotes an environment in which learning is seen as an integral part of daily work.

Gamification in Further Training: Application Possibilities

Where is playful learning or so-called game-based learning used in companies? Gamification finds diverse application possibilities in companies. We show you some of them here:

Onboarding of Employees

In onboarding, gamification helps to integrate new employees quickly and effectively. In other words: Through playful elements, new colleagues get to know corporate values and processes better. Provided the games are well designed, the entry into the company is particularly easy.

Induction of Trainees

The induction of trainees is also facilitated by gamification. They learn in a playful way and thus quickly find their way into new areas of responsibility.

Further Training in Sales

Further training in sales benefits strongly from gamification. Employees are motivated by points and rewards to learn new sales strategies. This not only increases knowledge but also sales figures.

Support in Change Management Processes

Games and challenges succeed in making complex change processes more understandable. Through gamification the goals and steps in change management are communicated more clearly. Employees better understand what is expected of them and why changes are necessary.

Supplement to Seminars

Do you hold face-to-face events? Great! How about supplementing them with a quiz app so that what has been learned is not immediately forgotten? Or: So that learners participate more engaged in the seminar. Through gamification, content can be conveyed in a playful way during or after the seminar. This loosens up the atmosphere and makes people curious about new learning content.

Internal Communication

Gamification promotes internal communication. Important information can be conveyed in a playful and sustainable manner. Employees exchange ideas about it and understand the content better.

Web-Based Trainings

Not all content can be optimally conveyed (alone) with a quiz. With web-based training, interactive learning videos can be integrated. This means content is not dullly played back, but regularly queried. Small games in the form of drag & drop or hidden object pictures are also characteristic. The more interactive, the better!

Now you have learned about some application possibilities of gamification in e-learning. In this article on the Top 5 Gamifications in Companies we show further, detailed insights into gamification in e-learning.

Bring Gamification into Your Company Too!

Through gamification in employee further training, you increase the engagement of your employees and the effectiveness of learning programs. Would you like to learn more about the application possibilities of gamification in your company?

We are an established sparring partner for innovative learning forms in companies. Feel free to speak free of charge and without obligation with our experts.

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